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What to Expect When CS:GO Makes the Switch to Source 2



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CS:GO Source 2: Valve’s decision to shift CS:GO to the Source 2 engine has been widely discussed and speculated upon in the gaming community. With a lack of official news and only occasional hints dropped by the developers, fans are left to make assumptions about what the transition will entail. However, in this article, we will discuss what to expect from the upgrade, how it can impact gameplay, and what changes could be made to skins in CS:GO 2.

What Can Happen When CS:GO Moves to Source 2?

Improved Tickrate System in CS:GO Source 2

The move to Source 2 could see the introduction of 128-tickrate servers, which are said to offer a more accurate depiction of events happening in-game. Tickrate refers to the number of data packets sent between the server and the players per second.

A higher tickrate will enable more precise grenade throws and improved accuracy at greater distances. Though not a significant difference for the average user, high tickrate servers are essential for the highest-ranked players and esports enthusiasts.


Valve has been reluctant to make the switch from the current 64-tickrate system to 128-tickrate, but it’s believed that Source 2 will prompt them to adopt this change.

Revamped Matchmaking System in CS:GO

The current matchmaking system in CS:GO relies on the Glicko system, similar to the one used in chess and Dota 2. Players receive points for beating opponents of varying ranks, and the higher the ranking of the defeated player, the more points awarded to the winner. Valve may use the move to Source 2 as an opportunity to overhaul the matchmaking system entirely.

Third-party services like FACEIT have gained popularity due to their improved matchmaking and the use of Glicko’s predecessor, ELO, which offers more transparency, data analytics, and player profiles. It’s uncertain what the new system will look like, but Valve could incorporate features such as displaying statistics, analytics, and rankings to enhance the player experience.


Anti-cheat Measures in CS:GO Source 2

Valve’s current anti-cheat system has been criticized for its inadequacy. However, with the introduction of VACNET, an AI-based system, Valve has seen great success in combating cheaters. Valve has also shown that they are actively targeting third-party software that undermines the game’s integrity.

It’s unlikely that Valve will introduce new anti-cheat measures with the move to Source 2 since VACNET is already effective in banning cheaters. The system could be further improved, but this is unlikely to be a priority for Valve.

Impact of Source 2 on FPS and System Requirements

Dota 2’s shift to Source 2 resulted in a 10-15% increase in in-game FPS, and CS:GO players could also see similar improvements. However, higher system requirements are likely to be necessary, which could cause problems for lower-end computers.


The Impact on Skins in CS:GO Source 2

The upgrade to Source 2 could bring changes to the way skins are designed and created. Source 2’s capabilities allow for more intricate textures, animations, and lighting effects, which could result in skins with more details and depth.

However, this could also mean that older skins will need to be redesigned or removed entirely due to compatibility issues.

Thank you for taking the time to read our article. To stay up-to-date with the latest news and articles related to CSGO Source 2, we kindly recommend following The Esports Today on Google News.

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